Devlog-Interactive Picture

Inspiration

When I developing the A&C game, I found it interesting to design a series of interactions around cubes and boxes. I have made some mini demo before, so I planned to explore the connection about position and color.

Mechanic

The mechanic of the game is simple that you can click everywhere on the screen, every time your clicking will create a cube at the clicked block position. Cubes will change color basis on the mouse’s position so players can see gradually color changes.

Coding

  • Cube interaction: I filled the screen with cubes and set the alpha to 0 so they are invisible when game start. Can set the alpha to 255 by clicking.
  • I use the x,y position of mouse as cube’s SpriteRenderer RGB to get a dynamic cube color.

Play-testing & Feedback

  • Firstly I made this game as the Procedure Art work, but David told me that it is more like a Interactive Picture, so I decided to change the game’s theme and do another new Procedure Art.
  • The color gradient looks good.
  • Can add some optical illusion tricks.

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