Devlog-Bitsy Narrative Game

Inspiration

This game’s idea comes from The International 10, which is the most important DOTA2 competition in a year. DOTA2 has a great number of fans and players in China, Chinese players expected the Chinese team to win the TI10 championship because it has been 5 years since the last champion. But things went contrary to their wishes, LGD Gaming lost the final match. It is a bit of unacceptable for Chinese players, Much of the debate was about decisions made at the Ban & Pick stage, a lot of people even thought it was a fake match.

Main Idea

So I want to express some of my thinking about the phenomenon via the Bitsy game, it could be simple, just focusing on dialogues and less of interaction game play.

The game names “Why Not Ban Magnus?”. The main character in the game is magnus, a hero from DOTA2. Magnus played well in the finals and destroyed the Chinese team so players wonder why they didn’t ban Magnus.

I think that people just didn’t want to accept the truth, they lost their impartiality and the mindset to enjoy the game. So my train of thought is to express my opinion through Magnus’s dialogues.

Play-testing & Feedback

  • Could be more trick in the game process.
  • The end of the game needs more feedback.
  • Text doesn’t convey ideas well.
  • Maybe a longer process?

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