Devlog-12 Seconds Physical Game

Inspiration

For a 12 seconds game, the mechanics should not be very complex so that players can easily to understand how to operate and achieve the target. As for a Physical game, I got some reference from Tabletop Game and Traditional Game that using reality components. So I want to make a gameplay that already exists in reality.

Main Idea

Player can press the right-click button to control the rotation of the maze, and the ball can move by the effect of gravity. The goal of the game is to make the ball reach the end within 12 seconds.

Coding

  • A restart button is necessary because players will try many times.
  • I tried many ways about how to control the rotation, above keyboard button or mouse, the current approach is not entirely reasonable, but modifying the code logic means that the gameplay and levels need to be changed, which requires a lot of time. I’m still exploring new method to solve the problem.

Play-testing & Feedback

  • Rotation controls are too sensitive. A bit hard to control.
  • The collision of the ball with the wall always causes some bugs.
  • 12 seconds is too short.

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